.pose Blender import script!

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.pose Blender import script!

Post by XNAaraL on Fri Sep 10, 2010 6:52 pm

If you have problems to launch the Importer: Here are a new upload ;-)

Only available for this forum:  My new script for inport XNALara .pose files into Blender  What a Face  Download Link  ImportXNALaraPose:
-->  http://www3.zippyshare.com/v/5208689/file.html <--

New menu item inside Blender: File-->Import-->XNALaraPose V1 ...
Not perfect  Sad , but works  Basketball


Last edited by XNAaraL on Thu Nov 28, 2013 7:57 am; edited 2 times in total

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Re: .pose Blender import script!

Post by AtlantiB on Mon Sep 27, 2010 3:51 pm

i have an error:
no module named runpy

and btw, how doest it works? how to use it?

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I'm in university. havent internet to be here Sad

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Re: .pose Blender import script!

Post by XNAaraL on Mon Sep 27, 2010 5:55 pm

Import any XNALara character with bones.
Import any XNALara .pose file :-)

BTW: I send you a new version for your phyton version with PM

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Re: .pose Blender import script!

Post by AtlantiB on Tue Sep 28, 2010 4:14 am

thanks. now it works!

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I'm in university. havent internet to be here Sad

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Re: .pose Blender import script!

Post by miochan on Fri Dec 24, 2010 2:42 am

thanks, but I have a problem the pose does not look good:


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Re: .pose Blender import script!

Post by XNAaraL on Fri Dec 24, 2010 10:21 am

Yes i know. Sad
The pose are not allways exactly the same, but approximately the same.
Blender organize the pose with the "right handed - local Bone coordinate system".
XNALara with the "left handed - global world coordinate system".

left handed - right handed coordinate system (local and global):


Bone coordinate system:

Z axes pointing forward or up

Notice the z directions are now up and backwards, instead of forwards.
study Suspect study Suspect study Suspect Mad Sad scratch Sad

I have not found the right transformation Matrix by reading the Blender API study Suspect

And found no time to develop a good algorithm. Sleep Sorry. Sad

Rotate in the Pose-Mode the "leg right thigh" and "leg left thigh" slightly. Basketball

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Re: .pose Blender import script!

Post by miochan on Fri Dec 24, 2010 9:26 pm

thanks, works a little better
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Re: .pose Blender import script!

Post by XNAaraL on Fri Dec 31, 2010 6:37 pm

Thanks, but i have changed nothing Wink

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Re: .pose Blender import script!

Post by miochan on Tue Jan 18, 2011 10:08 pm

but there is always some way that works best, because if I do some animation would use blender.
thanks again Smile
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Re: .pose Blender import script!

Post by XNAaraL on Thu Jan 20, 2011 7:57 am

I am looking forward to see something. Smile

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Re: .pose Blender import script!

Post by nitehawk on Thu May 24, 2012 4:07 am

not sure if this question has been asked but i apolgize in advance, dose this script work for blender 2.59 windows 32?

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Re: .pose Blender import script!

Post by XNAaraL on Thu May 24, 2012 7:54 am

I has this never tested.
You has a XNALara mesh importer for blender 2.59 windows 32?

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Re: .pose Blender import script!

Post by nitehawk on Thu May 24, 2012 5:57 pm

nope, i could test it out if you like but your guess is as good as mine for now, btw on a unrelated subject i've been doing some out side of the box research on modeling in blender and found other ways on how to do numerous things, armatures, texturing, was thinking of making a green bikini model for the fmv lara, but its still expermental right now

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Re: .pose Blender import script!

Post by nitehawk on Thu May 31, 2012 2:40 am

tested it out and blender can't seem to find the .blender folder in the dirctory, currently going to attempt to apply fluid physics to the asci mesh file, may take a while though

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Re: .pose Blender import script!

Post by nitehawk on Sat Apr 13, 2013 5:17 am

updated blender to 2.66 just recently and figured out how to get the import script to work, can't export yet fluid physics was not what i had in mind going to attempt to export a model with a soft body modifier and/or collision modifier

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Re: .pose Blender import script!

Post by nitehawk on Sat Apr 13, 2013 5:38 am

oh and tried downloading the pose script and i now have ilivid program it didn't even give me the script

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Re: .pose Blender import script!

Post by Naeryan on Fri Oct 11, 2013 4:50 pm

Hi! I want to thank you for making this script! it's incredibly useful!! =D I've been wanting this for so long!! O.o but there's a small problem: the link has expired... =/ could you re-upload it again, please? I would be very grateful!!
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Re: .pose Blender import script!

Post by balcandi on Thu May 08, 2014 11:19 am

Can you update this for Blender 2.69? Looks like it works only for Blender 245

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Re: .pose Blender import script!

Post by alpha920 on Thu Dec 04, 2014 1:59 am

would it be possible to export animations from blender to xps? or can such a thing can be done currently?

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Animation/Posing script

Post by XNAaraL on Fri Dec 05, 2014 7:21 am

Sure, it is possible to Export animations from Blender to XPS. I've has this made for showing the results of the TRF "Special Ivy Valentine Outfit: Competition - Results" ... Ages ago. at 23.04.2011
At this time, there was no "XNALara XPS 10.0 -- release 139" with animation feature" available:


http://xnalara.home-forum.com/t9p425-xnalara-pictures#1400

Also used to produce this animation from "TES Oblivion"-->"Blender"-->"XPS"

http://xnaaral.deviantart.com/art/Running-legs-256542697

In both issues, I've has used a special Blender script to produce the XPS pose sequenze.
Since the "XPS 10.9.8.7.6.5.4 - Countdown Script Edition", one year ago,  XPS supports user made scripts . There's a extra menu part for that ''Commands'' has two new options to run scripts. Examples are in the scripts folder. One off this "demo scripts" is the script called XpsPosingScript.cs and are used for the ''Easteregg' (Alt+P) ... 'Alt' like alternate  ....  'P' like Posing Wink

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