Make Human

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Make Human

Post by Crid on Sun Dec 01, 2013 7:47 pm

Hello Everyone,

after a week of trying to use my very bad 3d graphic skills, I have found [You must be registered and logged in to see this link.].
MakeHuman is a Open Source Tool for creating 3d Character. Its now an early alpha but they seem also plan to create Anime Style Character in Future. The Characters can be exportet for Blender(2.6x). The export Files are in readable Ascii Format.
Because after Blender 2.49 Files can't be exportet for use in XNALara (and also with this export Files I have problems),
I think it would be good if XNALara could read that Fileformat or someone write a MakeHuman to Mesh.Ascii converter.
I ask this because my knowledge about the mesh.ascii Format seems not be good enough for this and it would be a easy way to get "LEGAL" customized 3d Models.Very Happy

Crid
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Male Сообщения : 4
Location : Germany

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Re: Make Human

Post by XNAaraL on Tue Dec 03, 2013 10:19 am

[You must be registered and logged in to see this link.]

[You must be registered and logged in to see this link.]

BTW: MakeHuman exists also for Blender 2.49 ... and  for Blender 2.49 exists a .mesh.ascii exporter

XNAaraL
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