.mtl export issue (XNAlara to Maya)

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.mtl export issue (XNAlara to Maya)

Post by Turntable on Wed Mar 06, 2013 3:36 am

Hey there, I stumbled across this program and have to say it is quite awesome! I needed a way to translate .mesh files to a usable format for Maya and this is actually the best for that by far.

I am having an issue however that I would like help with, when I export my .mesh from XNAlara it produces all the necessary textures files and generates a .obj and a .mtl
However for some reason the material data is not recognizable by Maya and the information gets lost.

It would save me a huge amount of time if someone knew why this was happening so I don't have to rewrite all my shaders - Thanks so much!

Turntable
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